OSRS Best Slash Weapons Ranked In Order
Discover the best slash weapons in OSRS, ranked by performance. Compare scimitars, whips, godswords, and more to find your next upgrade
Last updated September 2026. Reflects the 22 July 2026 Summer Sweep-Up Gear and PvM Changes update.
The best Crush weapon in OSRS is the Inquisitor's mace, at 5.742 DPS on a bare weapon. For everyday use, I would buy the Abyssal bludgeon at about 18M, and the Sarachnis cudgel is the value pick at roughly 140K GP.
Crush is the style for armoured targets. Maces, mauls, warhammers and bludgeons all live here, next to the Smash options on the Zombie axe, the Bandos godsword and the Soulreaper axe. I use it on Gargoyle and Skeletal Wyvern tasks, and at the Grotesque Guardians, General Graardor and the Nightmare.
Only the Inquisitor's mace is best in slot. Five of the 20 weapons are special attack tools; two work only in the Wilderness, and two need a matching armour set. Each entry says what the weapon is for, who should buy it and what I would upgrade to next.
I calculated every max hit and damage figure with the OSRS DPS calculator, so you can load the same setup and check any number yourself.
Every figure is the weapon on its own, with nothing else equipped:

OSRS DPS calculator setup used for every figure in this guide: 99 Attack and 99 Strength, weapon only, no prayers or potions, against Gemstone crab
I picked the Gemstone Crab because it has Defence level 1, so every weapon here lands 97% or more of its attacks. The DPS column therefore shows Strength bonus and attack speed, not accuracy.
The ranking follows those numbers. Each entry then covers what it can't show: special attacks, passives, the defender a two-handed weapon gives up, upkeep, and price. It also says how often you will fight the content a weapon was built for.
Number one on this list is not number one for you unless you are at the top of the game. This list follows the damage table, not general usefulness, so read each entry for the job it does and then find the one that fits your account.
Five points to keep in mind before you scroll:
The defender slot is the whole argument here. An Avernic defender adds +8 Strength and +28 Crush accuracy with no downside, and a dragon defender still gives +6 and +23. That is a free upgrade a two-handed weapon can never have.
One-handed Crush weapons therefore punch above their listed stats. The Inquisitor's mace has a +96 Strength bonus and fights at +104 with an Avernic defender. The defender also keeps its defensive bonuses on you, which helps at bosses where you are taking chip damage.
Seven of the ten highest-DPS Crush weapons in the table are one-handed. The defender is why the Sarachnis cudgel and Ursine chainmace hold their own against the 18M Abyssal bludgeon.
Two-handed Crush weapons compensate by going bigger. The Elder maul's +147 Strength bonus is the highest in the game and the Barrelchest anchor sits at +100. The Abyssal bludgeon buys its way in with a 4-tick attack speed no other two-handed Crush weapon matches.
Two-handed weapons are also where the interesting mechanics live: the bludgeon's Penance passive, the Dual macuahuitl's twin hitsplats, Verac's set effect.
Neither side wins outright. My rule of thumb is to use a one-handed weapon for anything I do repeatedly, and to bring a two-handed weapon when I want a specific effect. Slayer task, general training, extended boss trips: one-handed. Need a Defence drain, need the highest possible single hit, need a set effect: two-handed.
The table below is sorted by Gemstone Crab DPS, highest first, and the entries follow the same order. Max Hit and Gemstone Crab DPS come from the 99/99 bare-weapon setup in How I Ranked These Weapons, so they compare fairly. They will not match your own numbers unless you are running the same levels with nothing else equipped.
GE prices checked September 2026. The Grand Exchange moves, and boss rebalances swing these prices hard, so check the live price before you buy.
Two entries are marked with an asterisk. The Dual macuahuitl and Torag's hammers split one attack across two hitsplats. The Max Hit column gives the total for the attack, not what a single hitsplat can roll.
| Weapon | Attack Level | Strength Level | Type | Ticks | Crush Bonus | Strength Bonus | Max Hit | Gemstone Crab DPS | Approx. Price |
|---|---|---|---|---|---|---|---|---|---|
| Inquisitor's mace | 80 | - | 1H | 4 | +102 | +96 | 28 | 5.742 | ~308M |
| Abyssal bludgeon | 70 | 70 | 2H | 4 | +102 | +85 | 26 | 5.334 | ~18M |
| Dual macuahuitl | 70 | 75 | 2H | 4 | +121 | +81 | 25* | 5.141 | ~4.7M |
| Statius's warhammer | - | 75 | 1H | 5 | +123 | +114 | 31 | 5.094 | BH store |
| Elder maul | 75 | 75 | 2H | 6 | +135 | +147 | 36 | 4.932 | ~91.7M |
| Ursine chainmace | 70 | - | 1H | 4 | +71 | +74 | 24 | 4.905 | ~4.5M |
| Zombie axe | 65 | - | 1H | 5 | +90 | +107 | 29 | 4.750 | ~1.7M |
| Sarachnis cudgel | 65 | - | 1H | 4 | +70 | +70 | 23 | 4.701 | ~140K |
| Viggora's chainmace | 60 | - | 1H | 4 | +67 | +66 | 22 | 4.499 | ~4.4M |
| Granite hammer | 50 | 50 | 1H | 4 | +57 | +56 | 21 | 4.285 | ~7.5M |
| Dragon mace | 60 | - | 1H | 4 | +60 | +55 | 20 | 4.088 | ~29K |
| Barrelchest anchor | 60 | 40 | 2H | 6 | +92 | +100 | 28 | 3.824 | Quest (230K) |
| Torag's hammers | 70 | 70 | 2H | 5 | +85 | +72 | 23* | 3.811 | ~100K |
| Verac's flail | 70 | - | 2H | 5 | +82 | +72 | 23 | 3.770 | ~100K |
| Barronite mace | 40 | - | 1H | 4 | +40 | +40 | 18 | 3.663 | ~11K |
| Dragon warhammer | - | 60 | 1H | 6 | +95 | +85 | 26 | 3.553 | ~15.8M |
| Blisterwood flail | 50 | - | 1H | 5 | +68 | +46 | 19 | 3.111 | 40K (shop) |
| TzHaar-ket-om | - | 60 | 2H | 7 | +80 | +85 | 26 | 3.039 | ~175K |
| Rune warhammer | - | 40 | 1H | 6 | +53 | +62 | 22 | 2.989 | ~24K |
| Granite maul | 50 | 50 | 2H | 7 | +81 | +79 | 25 | 2.924 | ~86K |
A note on the untradeable entries. The Barrelchest anchor comes from The Great Brain Robbery and costs 230K GP to repair. Statius's warhammer is bought from the Bounty Hunter store and only works inside PvP areas.
The Inquisitor's mace is the best Crush weapon in the game and the one to buy if money is no object. Nothing else in the Crush category pairs a 4-tick speed with this accuracy and Strength bonus.
The 22 July 2026 Summer Sweep-Up Gear and PvM Changes update widened the gap. Jagex moved +7 Crush accuracy and +7 Strength out of the Inquisitor's armour and into the mace. It went from +95/+89 to +102/+96, which is enough to guarantee an extra max hit in every setup.

Where it shines is anywhere Crush is the right style and the target has real Defence. The Nightmare, Phosani's, Grotesque Guardians, General Graardor, skeletal Slayer tasks.
Pair it with Inquisitor's armour and each piece stacks a small extra Crush damage and accuracy bonus on top. The set is expensive, so I would run the mace with Bandos or Torva instead.
308M is a significant savings worth waiting for, but if you'd prefer to get it instantly, just visit our OSRS items page here.
The Abyssal Bludgeon is the Crush weapon I would buy first at 70 Attack. It matches the Inquisitor's mace on Crush accuracy at +102, attacks every 4 ticks, and costs about 18M instead of 308M. For everyday Slayer and Strength training that is not a close call.

The bludgeon has two drawbacks. First, every attack style on it is aggressive, so it trains Strength and Hitpoints and nothing else. You cannot use it to level Attack or Defence, and you cannot switch to a defensive style at a boss.
Second, being two-handed means giving up the defender, which costs you +8 Strength and +28 Crush accuracy with an Avernic, or +6 and +23 with a dragon defender. The 4-tick speed and +102 Crush accuracy still make that trade worth taking for me.
The Dual macuahuitl is a fast two-handed Crush weapon for mid-game players who want to farm Blood Moon and complete the matching set.
At roughly 4.7M from the Lunar Chest in Neypotzli, it is well priced for what it does. Its +121 Crush accuracy is second only to the Elder maul among weapons you would realistically use.
It also has a +115 Stab bonus, so it isn't locked into Crush.

I would buy this if I intended to farm Blood Moon and complete the set. Without the set, I would take an Abyssal bludgeon instead, for a similar amount of effort. The bludgeon's higher Crush accuracy and clean single hitsplat do more for me than a mechanic that penalises me against armoured targets.
Statius's warhammer has the highest Crush accuracy and Strength bonus of any one-handed weapon in this guide, at +123 and +114, and it only works inside designated PvP areas. Those are Bounty Hunter's crater, Castle Wars, Clan Wars, Soul Wars, the Fight Pit and house combat rings.
Inside those areas it is brutal. The Smash special attack costs 35% energy, deals 25 to 125% of your max hit, and cuts the target's current Defence by 75% on a hit. No other weapon drains that hard. One spec turns a tanked opponent into a normal one.

It comes from the Bounty Hunter store for 450 points and needs 10M GP to activate from its inactive form. If you die in PvP holding it, the killer gets that GP, and you keep the inactive shell, so bringing it out carries a real cost.
I included it because its stat line is the strongest on the table. If you do organised PvP or Bounty Hunter, it is one of the strongest melee options you can bring. If you don't, the Dragon Warhammer and Elder Maul cover the Defence-draining role in content you can take them to.
The Elder Maul has the highest Strength bonus of any weapon in Old School RuneScape at +147. Its +135 Crush attack bonus is the highest you can equip in a weapon slot.
It is also 6 ticks, which is why a 140K GP Sarachnis cudgel comes within 5% of it on a Gemstone Crab. Know that before you spend 91.7M.

The Elder maul comes out of the Chambers of Xeric as a rare unique, which keeps supply low and the price around 91.7M.
The Ursine chainmace is the Wilderness melee weapon and there is no second place. Charged with Revenant Ether it grants 50% extra melee accuracy and 50% extra damage against any NPC in the Wilderness. 50% is the largest damage multiplier on any Crush weapon in this guide.
Wilderness Slayer, Revenant Caves and the Wilderness bosses all speed up. It burns one ether per attack whether or not you hit, so budget for it.

The obvious weakness is that outside the Wilderness this is a mediocre weapon you paid 4.5M for. It also stacks with a Slayer helmet or a Salve amulet, but only one of those at a time, so plan your gear around that.
If you do any serious Wilderness content I would own one. If you do not, skip the whole chainmace line and put the money toward an Abyssal bludgeon. There is no upgrade above the Ursine for Wilderness melee, so this is the end of that path.
The Zombie axe has the highest Strength bonus of any one-handed weapon you can use outside a PvP area, at +107, and it costs under 2M. That combination is absurd. Nothing else at 65 Attack comes close on Strength bonus, at any price.

The Zombie axe is primarily a Slash weapon, dealing +105 Slash damage compared to +90 Crush, and it’s listed in our OSRS best Slash weapons ranking. The Smash style is still usable, and +90 Crush accuracy would be respectable on a dedicated Crush weapon.
Add the Avernic defender that its one-handed slot lets you keep and it picks up another +8 Strength and +28 Crush accuracy on top. No two-handed weapon on this list can do that.
The Sarachnis cudgel is the best value weapon in the guide by a wide margin and I do not think it is close.
Around 140K GP buys you +70 Crush, +70 Strength, a 4-tick attack speed and a one-handed slot. That lands within 18% of a 308M Inquisitor's mace on Gemstone Crab DPS, at about one two-thousandth of the price.

It drops from Sarachnis at 1 in 384, a fast and cheap boss to kill, so supply is healthy and the price stays low. It does not degrade and needs no charges.
The upgrade order from here is straightforward: Zombie axe for bigger hits, Abyssal bludgeon for accuracy and speed, and Inquisitor's mace eventually.
Viggora's chainmace is Ursine's cheaper parent and carries the same Wilderness passive: 50% extra accuracy and damage against Wilderness NPCs when charged with revenant ether. The stats are lower across the board at +67 Crush and +66 Strength, roughly matching a dragon scimitar with a Crush bonus attached.

My honest recommendation: if you can wield the Ursine, buy that instead. If you are at 60 Attack and Wilderness content is your thing, Viggora's does the job now. It turns into the Ursine later, which is not a bad way to spend the money.
The Granite hammer is a fast one-handed Crush weapon with low requirements. Its Hammer Blow special attack guarantees at least 5 damage, plus a 50% accuracy boost, for 60% energy. Guaranteed damage on a 50 Attack weapon is unusual, and it is why I would put the hammer on a mid-level PvP build.

So: buy it if you are building a mid-level PvP account that wants a reliable spec on a fast one-handed weapon. For anything else I would spend the 7.5M elsewhere, take the cudgel, and put the difference toward a bludgeon.
The Dragon mace is the cheap spec weapon for low-budget PvP accounts, and its 25% energy cost is the interesting part. A 50% spec weapon fires twice from a full bar, and the mace fires four times. That makes it useful for stacking damage in PvP without spending millions of GP.

You need Heroes' Quest to wield it, so it is not the first thing a new account gets to. I carry one as a cheap spec on low-budget PvP setups and swap to a cudgel or a Zombie axe for actual damage. Fun item, not an important one.
The Barrelchest anchor is a quest reward with an unusually good stat line for its requirements. A +100 Strength bonus at 60 Attack and 40 Strength is far ahead of anything else available at that level, and +92 Crush accuracy is respectable even at 99.

Getting one means finishing The Great Brain Robbery and killing Barrelchest, then paying Smith on the Mos Le'Harmless docks 230K GP to repair it. It is untradeable, so it costs time rather than GP, and Perdu will replace it for 290K if you lose it.
I would grab it while doing the quest and keep it for PvP, then use something else for everything else. If you like the combo playstyle, the natural companion piece is a Granite maul rather than upgrading the anchor itself.
Torag's hammers are the cheap two-handed Crush option for Barrows players who want steady damage rather than a set effect. At +85 Crush they are more accurate than Verac's flail; they cost about the same, 100K, and they hit at the same 5 ticks.

Like the Dual macuahuitl they produce two hitsplats, each capped at half your max hit. The difference is that here both rolls are independent rather than the second depending on the first.
That is slightly better behaviour. A miss on one hitsplat doesn't cost you the other, which makes the hammers steady in a way the macuahuitl isn't. They are useful for content where consistent chip damage matters more than one big number.
Verac's flail is the cheap two-handed Crush weapon for Barrows players. The reason to bring it is the set effect it completes, which gives every hit a chance to ignore the target's Defence and Prayer. Its stat line isn't the draw.

The flail is 5 ticks and two-handed, so it has no defender and a middling attack speed. It degrades over 15 hours of combat and costs about 100K to repair, though at a purchase price near 100K nothing about this weapon is expensive.
It also carries a +6 Prayer bonus, the highest of any Crush weapon in this guide, which is worth remembering for Prayer-heavy trips.
At 40 Attack the Barronite mace is the best Crush weapon available to a low-level account, and at around 11K GP it costs next to nothing. It is 4 ticks, one-handed, and gives +40 to both Crush accuracy and Strength.

It also has a 15% damage and accuracy bonus against golems. That sounds narrow, but it makes Camdozaal mining content and any golem Slayer task much less tedious.
You make it at the Sacred Forge by handing Ramarno three mace pieces and 1,500 barronite shards, all of which come from the Ruins of Camdozaal. An Ironman can make one early, and so can a main.
The Dragon warhammer is a special attack tool rather than a weapon you swing: you carry it for the 30% Defence drain, spec, and switch back. It requires only 60 Strength with no Attack requirement, which was changed back in 2021 and makes it available to pure builds and low-Attack accounts.
Lizardman shamans drop it at 1 in 3,000 (up from 1 in 5,000 in 2024), and the price has fallen to around 15.8M as a result.

The downsides are the 6-tick speed and the fact that it is a one-trick item. As a weapon you swing, it is one of the worst options on this list, and at high-level content the Elder maul's 35% drain does the job better.
The Blisterwood flail is the weapon for vampyres. Against vampyres it grants 25% extra damage and 5% extra accuracy, and it counts as a silver weapon so it damages every tier of vampyre properly.

If you have a Vyrewatch or Vampyre task, this is the weapon. Nothing else on this list touches it there. It costs 40K GP from Ivan Strom in Meiyerditch once you have progressed far enough through Sins of the Father.
It also stops Vyrewatch reading your mind in Darkmeyer, which is a small quality-of-life win. Outside vampyre content, it is average. A +46 Strength bonus at 5 ticks puts it near the bottom of the damage table, and the +68 Crush accuracy doesn't make up for it.
The TzHaar-ket-om gets about 30% stronger inside a dedicated obsidian setup. A berserker necklace adds 20% damage, obsidian armour pieces add a further 10%, and the two stack. That is what obsidian builds are designed around.

I would own one on a pure. On a main with 70 Attack or above, I would leave it in the bank and use an Abyssal bludgeon or a Sarachnis cudgel instead.
There is no direct upgrade for the obsidian niche. If you are building that way, the next step is completing the armour set rather than replacing the maul.
The Rune warhammer's whole appeal is its requirement. It needs 40 Strength and no Attack at all. That makes it the go-to Crush weapon for low-Attack Strength pures who want a high max hit without raising their combat level.

For a pure build it earns its place. For anyone with Attack levels it is comfortably outclassed by the Barronite mace and by everything above that, and I would not put it in a main's bank. Get to 60 Strength and the TzHaar-ket-om and Dragon warhammer both open up, and both are stronger than this.
The Granite maul is a PvP item and nothing else, but as a PvP item it is one of the most important weapons in the game's history. Its Quick Smash special attack delivers an instant hit that does not wait for your attack timer, which lets you stack damage from two sources on the same tick.

Gargoyles drop it, so you need 75 Slayer to farm one, but at roughly 86K GP on the Grand Exchange there is no reason to bother. If you PK, own one. If you do not, there is nothing here for you, and the only upgrade in this role is the ornate handle.
Five weapons outside this ranking have a Smash or Jab option that deals Crush damage: the Soulreaper axe, the Bandos godsword, the Scythe of Vitur, Hallowfell and Dinh's bulwark. None of them is worth buying for its Crush style.
The Soulreaper axe has a Smash style with +66 Crush accuracy, a +125 Strength bonus and 5-tick attacks. Its soul stack mechanic gives 6% Strength per stack, up to 30% at five stacks. The 22 July 2026 Summer Sweep-Up update made those stacks last 50 ticks instead of 20 and stopped the weapon draining your Hitpoints.
At around 427M, I would never buy it for Crush.
The Bandos godsword has +80 Crush and a +132 Strength bonus. The Warstrike special attack rolls against the target's Slash defence, so specialising into Crush with it defeats the point. Use the Slash styles and treat the Crush option as a curiosity.

The Scythe of Vitur has a Jab style with +30 Crush accuracy when charged. It lets the scythe hit targets it otherwise couldn't, so using it as a Crush weapon is a mistake. Additionally, the +70 stab bonus can be misleading, as explained in my OSRS best Stab weapons guide, which you can read here.
Hallowfell, released with the Wyrmscraig update on 29 July 2026, gets mentioned in Crush conversations because it has a Smash style. It has +117 Slash and +25 Crush, so it is a Slash weapon with a Crush button.
What makes it interesting is the cleave passive, which hits up to two additional enemies for up to 50% of your max hit each. Against three targets, it is one of the strongest melee weapons in the game. Against one target, it is a slow 6-tick weapon that Crush players should ignore.
Dinh's bulwark has +124 Crush attack, the second-highest Crush bonus on this page after the Elder maul. It also has a +38 Strength bonus and is a shield first, so its damage output is near the bottom of everything I tested.
Its Shield Bash special attack hits up to ten enemies in an 11 by 11 area. That's why you own it, not for its Crush number.
If I were starting a fresh melee account and wanted to lean on Crush, my path would be short. Barronite mace at 40 Attack, Sarachnis cudgel at 65, Abyssal bludgeon at 70. That is roughly 18M spent, and it covers everything up to serious bossing.
I would not chase anything more expensive until my armour was sorted, because Bandos or Torva will do more for your damage than any mid-game weapon upgrade. My OSRS melee weapon progression guide lays out the same climb across all three melee styles.
For the best all-round Crush weapon, it is the Inquisitor's mace, and the 22 July 2026 Summer Sweep-Up buff made that clearer than it already was. For value, the Sarachnis cudgel is hard to beat.
For the best budget power spike, the Zombie axe and its +107 Strength bonus at under 2M is the most fun you can have for the money.
For special attacks, it depends on who you are playing with. Solo, the Dragon warhammer at 15.8M does the job. In a team, where a bigger drain compounds across everyone's damage, the Elder maul's 35% Pulverise is worth the extra 76M. For instant-hit PvP combos, the Granite maul is the pick.
For Wilderness content, the Ursine chainmace is the answer, and there is no second place. For organised PvP inside a designated area, Statius's warhammer's 75% Defence drain is in a category of its own.
The thing I would leave you with is the one that took me the longest to learn. The weapon with the biggest Crush number on the equipment screen is almost never the weapon you should be swinging.
Speed, the defender slot and whatever passive the weapon carries decide far more of your damage than the accuracy stat does. Figure out what you are fighting, then pick the right tool.
The Inquisitor's mace. It has +102 Crush accuracy, a +96 Strength bonus and a 4-tick attack speed in a one-handed slot, so it keeps your defender. At around 308M it costs more than any other weapon in this guide, and the 22 July 2026 Summer Sweep-Up update widened its lead.
No, but it is the better buy. The bludgeon matches the mace on +102 Crush accuracy and 4-tick speed for about 18M against 308M. The mace wins on Strength bonus, keeps your defender and can use a defensive style, none of which the bludgeon can do.
The Sarachnis cudgel, at about 140K GP. It gives +70 Crush, +70 Strength, a 4-tick attack speed and a free defender slot, which is most of what an expensive weapon buys you. Below that, the Barronite mace costs around 11K and needs only 40 Attack.
The Elder Maul. Its Pulverise special attack cuts the target's Defence by 35%, compared to 30% for the Dragon warhammer. The warhammer is far cheaper at around 15.8M and needs only 60 Strength, so it stays the solo pick. In a team the maul's bigger drain compounds across everyone's damage.
The Rune warhammer at 40 Strength, then the TzHaar-ket-om and Dragon warhammer at 60. None of the three needs Attack levels, so they do not raise your combat level. The TzHaar-ket-om is the damage option, the Dragon warhammer is the spec, and the Rune warhammer is the early filler.
Slash on paper, at +105 Slash against +90 Crush. The Smash style is still worth using whenever the target is weak to Crush. The axe's +107 Strength bonus is the highest of any one-handed weapon outside PvP areas, and it applies to both styles, so pick whichever the monster is weakest to.
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